
The second quality of digital environments that makes them interactive is their participatory nature.

and Siri is proactive, so it will question you until it sings what you’re looking for.” With that sort of confidence in the program’s reasoning abilities, it’s a surprise that they don’t refer to Siri as a “she” instead of an “it.” This ability of digital environments like Eliza and Siri to follow rules and be able to respond back to human input is just one of the things that makes them interactive. According to the Apple website Siri “Understands what you say. Weizenbaum, Eliza’s creator, never claimed that Eliza actually understood her patients, but that she was merely answering back according to a set of rules he programmed her with (73).Ī more modern example that almost everyone is familiar with is Siri, a program on Apple products running iOS 7. Patients were able to input statements into the computer, and Eliza would answer them back.

Murray gives the example of Eliza, a psychotherapist computer program. So, if programmers can write the correct rules, they can make computers do anything, even mimic human speech. Computers are great at following rules-that’s all they know how to do. Since a computer hasn’t been made yet that has a personality and can literally think on its own (even though some programs have gotten frighteningly close to presenting realistic personalities), they all run off of a complex code based on mathematical algorithms.

In Hamlet on the Holodeck, Murray defines the first property of digital environments as procedural, meaning, “its defining ability to execute a series of rules” (71). The first two properties deal with the interactivity of these environments, and the other two deal with its immersive nature. Janet Murray, author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace, explains the four essential properties of digital environments. These technologies have become a significant part of everyday life, and that is due to the qualities, or components, of these environments. It is nearly impossible to go a full day without encountering some sort of digital environment like those in computers, smart phones, and video game systems.
